AI Insights · Timothy · July 2025
Top 5 Golf Games Performance in the Middle East: Q2 2025
Explore the performance trends of the top 5 golf games on a unified platform in the Middle East during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the top five golf games on a unified platform in the Middle East displayed varied performance trends. Here's a closer look at each game's metrics, based on Sensor Tower data.
Golf Battle from Miniclip.com showed a notable increase in weekly revenue, peaking at approximately $1.7K in late May. Weekly downloads remained steady around the 1.2K mark, while active users declined slightly from 18.8K to 15.9K over the quarter.
Golf Clash - Golfing Simulator by Electronic Arts saw its revenue rise consistently, reaching about $3.9K in the final week of June. Downloads fluctuated, peaking at 1.6K in early June, and active users increased from 5.7K to 6.5K.
Golf King - World Tour, published by Rising Wings, Inc., experienced a gradual increase in downloads, reaching 879 by the end of June. Revenue peaked at $181 in early June, while active users remained fairly stable, hovering around 2.6K.
Golf Rival - Multiplayer Game from Zynga Inc. showed a strong revenue increase, peaking at $2.4K in late May. Downloads remained variable, with a high of 1.3K in mid-May, and active users increased from 1.6K to 2K by mid-June.
Lastly, Ultimate Golf!, another title from Miniclip.com, saw a peak revenue of $1K in late April. Downloads were steady, reaching 532 by the end of June, while active users fluctuated slightly, ending at around 9.3K.
These insights highlight the dynamic landscape of mobile golf games in the Middle East. For more detailed analysis, visit Sensor Tower's platform.